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    <title>Mohin Uddin · Blog</title>
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    <description>Guides on design systems, UX and the craft behind clear interfaces.</description>
    <language>en</language>
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      <title>What a design system is, and why teams build one</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/what-is-a-design-system/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>A design system is more than a component library. The five layers, the Atomic Design model, what it saves a team, and the public systems worth studying.</description>
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      <title>Design tokens: three tiers, clear names, one source of truth</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/design-tokens/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>What design tokens are, why the semantic tier matters most, how to name them, how to build them in Figma Variables and how they reach code as CSS.</description>
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      <title>Figma for design systems: Auto Layout, components and libraries</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/figma-for-design-systems/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>The Figma skills a design system depends on: Auto Layout as Flexbox, components, variants and properties, avoiding variant explosion, and publishing a library.</description>
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      <title>Building a component library, one Button at a time</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/building-a-component-library/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>How to build a design system component: audit, anatomy, variants and every state, a documentation template, API rules shared by Figma and code, and Storybook.</description>
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      <title>Governing a design system at scale</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/design-system-governance/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>Who runs a design system and how it changes: team models, a contribution process, semantic versioning and deprecation, and the signals that show adoption.</description>
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    <item>
      <title>UX principles: the reasons behind a design decision</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/ux-principles-heuristics-laws-gestalt/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>Nielsen’s ten heuristics, the Laws of UX, Gestalt grouping, mental models, affordances and signifiers, explained with plain interface examples.</description>
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    <item>
      <title>User flows, wireframes and every state of a screen</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/user-flows-wireframes-interaction-design/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>How to map a user flow, pick the right wireframe fidelity, organise information and design every state of a screen, from empty and loading to error.</description>
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      <title>Visual design: hierarchy, type, spacing, colour and layout</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/visual-design-fundamentals/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>Visual design makes an interface easy to read. Hierarchy, type scales, the 4 and 8 point grid, colour palettes, OKLCH and layout grids, explained.</description>
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      <title>Accessibility: build it into the system once</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/accessibility-in-design-systems/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>The WCAG principles, a designer’s WCAG 2.2 checklist for contrast, focus and target size, and how keyboard and screen reader users move through a UI.</description>
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      <title>Motion, transitions and micro-interactions</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/motion-and-micro-interactions/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>Motion is communication, not decoration. What it is for, the four parts of a micro-interaction, duration and easing tokens, reduced motion and performance.</description>
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    <item>
      <title>How much HTML, CSS and JavaScript a designer needs</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/html-css-javascript-for-designers/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>Enough code to work with engineers: semantic HTML, Flexbox and Grid, custom properties, container queries, :has(), and the UI states JavaScript reveals.</description>
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    <item>
      <title>Visual QA, and turning user behaviour into design decisions</title>
      <link>https://mohin.uxatom.com/blog/design-system-guide/visual-qa-and-user-research/</link>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>A self-review checklist, how to QA a build against the design, how to write issues engineers can act on, and how to turn research and analytics into insight.</description>
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    <item>
      <title>Working as a design system designer: collaboration, portfolio and interviews</title>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>How to work with product and engineering, write clearly, structure a design system case study, prepare for interviews, and a 30-day plan to practise it all.</description>
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    <item>
      <title>A glossary of design system terms</title>
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      <pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate>
      <category>Becoming a design system designer</category>
      <description>Plain definitions of the terms used across this series: tokens, modes, variants, governance, semver, easing, container queries, design QA, HEART and STAR.</description>
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